Bevy: Orientation
Bevy is a data-oriented game engine built from ordinary Rust crates. Its most important architectural unit is the entity-component-system world: entities identify things, components hold typed data, and systems declare how they access that data.
runner → App::update → ordered schedules
↓
dependency + access graph
↓
compatible systems in parallel
↓
apply deferred Commands
↓
extract into render sub-application
Design thesis
Bevy turns typed function parameters into a runtime data-access graph, then uses that graph to run independent systems in parallel without allowing conflicting access to the same world data.
The main crates to retain are bevy_app for lifecycle and plugins, bevy_ecs
for worlds and scheduling, bevy_tasks for execution pools, bevy_asset for
background loading, and bevy_render for extraction and GPU work.
This study follows one frame. It does not inventory every engine subsystem.